KARATE NINJA SHO

by YUMEKOBO

NEO GEO MVS NGM-099

DETAILED DESCRIPTION:

A relatively obscure 1996 side-scrolling "Double Dragon style" fighting game for the NEOGEO system. Although this game was given, and still holds, proto status here, it remains a mystery as to whether or not it was ever assigned a software product number. Initially, there were also several inconsistencies with this entry.

1) The developer (Yumekobo) was not an actual NEOGEO licensee until a year later, in 1997, when it released its' first title, Blazing Star. However, since this writing, we learned that IREM, AICOM, YUBIS, SAMMY, and YUMEKOBO have crossed paths in the industry.

2) This genre was "retired" for the NEOGEO system in 1993 with the release of Sengoku 2, and with the exception of Sengoku 3 in 2001, the genre remained dead. However, since this writing, we learned that the game began development much earlier then thought.

3) The coin credit counters utilize an EQUAL (=) sign rather then an "S" when multiple credits are present, which no other NEOGEO game does. This one remains an anomaly.

4) Neither a title screen, nor any color screen shots, have ever been found of this game. This too remains an anomaly, but we have since acquired artist sketches and drafts for it.

The true story of this game has finally come to light as a former Yumekobo staff member came foward and discussed the project. The game was a final fight type game with huge bossess but yet with a small hero as your character. Perhaps like Nintendo did with the NES/famicom port of Punch Out with the "Little Mac" character. The game had 8 stages, 4 different endings, and was apparently completed and even location tested. Although the location test was not completely accurate or fair as apparently President Inoue of Aicom was not supportive and subversively wanted to kill the project.

PLEASE NOTE: Both QP and Karate Ninja Sho share NGM-099 because it is still unconfirmed which one retained the assigned number after it's cancelation.

INFORMATION TIMELINE:

-- July 1996 -- An early beta of Karate Ninja Shou is given a location test in Tokyo, Japan.

-- August 1996 -- Former Aicom, Sammy, Tomy, & Takara employees officially form the Yumekobo company.

-- October 1996 -- Karate Ninja Sho is previewed in a two page article of NEO GEO FREAK Magazine.

-- November 1996 -- .

-- December 1996 -- .

CURRENT STATUS: UNCONFIRMED


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